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My work

These are some of the work I have participated in at school and at work.

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The Last Laugh

My game jam game in Game Plus Sydney 2024. You play as the last survivor who must explore a vault by finding items to solve a comic sequence puzzle.

Role: Illustrator (Unity)

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HONG KONG ESCAPE VIEWS

Showcased in Ars Electronica 2020. Attendees are invited to find the hidden cameras in VR. A projected screen with show the area of panorama that the attendees are viewing in their headset.

Copyright © 2020 Maurice Benayoun

Role: Programmer (Unity)

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DïaloG, Alien Life in the Telescope

Showcased in Ars Electronica 2020. In collaboration with Refik Anadol (LA). Two shapes interact with each other during the showcase live by broadcasting videos to each other.

Copyright © 2020 Maurice Benayoun

Role: Programmer (in Hong Kong)

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Value of Values

Showcased in ISEA 2019 Gwangju, Bauhaus 100 Macerata, and MoCA Taipei. Shapes are created by the attendees' brainwaves and are uploaded to blockchain for attendees to barter with each other or trade for cryptocurrencies.

 

Copyright © 2019 Maurice Benayoun

Role: Programmer (Unreal & Unity FrontEnd revamp)

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CSD VR Psychological Stimulus

Designed for the incarcerated people to practice rehabilitation skills, CSD (Correctional Services Department) VR Psychological Stimulus simulates different situations they will encounter after being released.

Copyright © 2018 Infocity IT Consulting

Role: Software Design and Programmer

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Hong Kong Fire Department “Use the Ambulance Service Properly”Roving Exhibition

Showcased from 9/6/2018 in Fire Services Department roving's exhibitions around Hong Kong in coordinations by Hong Kong Jockey Club Disaster Preparedness and Response Institute. An interactive experience to teach the public the importance of summoning ambulances responsibly.

Copyright © 2018 Infocity IT Consulting

Role: Software Design and Programmer

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HIDE DOT SEEK

Advanced hide-and-seek with minimal graphics. Black players have to reach the safe zone before red players touch them.

Exhibited in Tokyo Game Show 2015

Role: Game designer

THUNDERWAVE NINJA

2 players team up. Player A controls a character to move left, right and jump; Player B helps Player A by singing to raise the landscape. The location is controlled by player's B pitch and the height by loudness. Another player, C, shouts to shoot obstacles to sabotage A and B's effort.

Role: Level design and assistance in programming​

KINECT CHEERLEADING GAME

A Kinect cheerleading game

Role: Programmer

Art: Tang Hon Lung

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OPENGL AIRHOCKEY

An air hockey game made with OpenGL and SDL.

Role: Programmer in Rendering

Gameplay Programming: Ming Choi

KINECT ROWING GAME

A rowing game which uses angle pose matching to steer the boat.

Role: Programmer

NEUROSIS

VR Graduation Thesis. Players have to defend themselves from an onslaught of robots. Made with Unreal Engine 4.

Role: Programmer

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MTR TRACK ACCESS 360

Trackwork training program. Player has to perform the specific procedures to carry out track work.

Copyright © 2018 Infocity IT Consulting

Role: Software Design and Programmer

Role: Programmer

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